Optimizing your product for release is critical to its long-term success. Through positioning workshops, UI and monetization auditing, we can help fine tune your final product for its best chance in a competitive market.
Proven Results
Japanese release had many UX and QOL problems. In previewing the Japanese release, western media considered it not worth playing.
Our team identified the issues and prototyped several functionality fixes that resulted in a vastly improved reception on release.
Low F2P conversion rate. The game’s NA release had players, but was not profitable.
Our team established the critical failing points in UX and monetization. Several new monetization strategies were designed. Within a month, the game became profitable for the first time, and DAU increased by 28%.
IARC adults only rating. AN AO rating in North America meant platform holders would not promote the game on their store fronts or SNS accounts.
Our design team have completed worldwide ratings for dozens of games and assisted by resubmitting the rating request with their expert knowledge. The game was then featured by platform holders, and gained more traction in the market.